It’s relatively hard for a brain to generate pleasure, because it needs to activate different opioid sites together to make you like something more. It’s easier to activate desire, because a brain has several ‘wanting’ pathways available for the task. Sometimes a brain will like the rewards it wants. But other times it just wants them.
'Wanting' and 'liking' are different, and that explains so much about humans that I wanna shout it out from the rooftops. Source, via hackernews.
#RIBS

#RIBS

The early path dependency/initial-conditions dependency means product-driven businesses create customers in an absolute sense that cannot be gamed. You cannot get from “early evangelist customers” in pain trying to improvise their way around Blackberry problems, to the iPhone, via a codified process. There is an a priori synthetic element that is neither discoverable by outside-in processes, nor negotiable within a codified inside-out/outside-in dialectic once discovered.
Product-Driven versus Customer-Driven, by @vgr. So many gems in here, but I will always share Kant references.
By contrast, successful entrepreneurship is constant change. By definition, it’s the act of solving problems that other people have been unable to solve. That is now the basic state of my life, and when I solve problems, I am doing those things to survive, not to get the joy of overcoming a perceived risk (though it can certainly be enjoyable). For instance, I learned how to code because I needed to, or I would not survive on my own. It was not an experiential or developmental undertaking. It was absolutely necessary, and these days I only have time for what is necessary.
The end of Experiences, by me, on Medium.

Phish shreds it.

beatonna:

Here is a sketch comic I made called Ducks, in five parts.
Part One
Part Two
Part Three
Part Four
Part Five
Ducks is about part of my time working at a mining site in Fort McMurray, the events are from 2008.  It is a complicated place, it is not the same for all, and these are only my own experiences there.  It is a sketch because I want to test how I would tell these stories, and how I feel about sharing them.  A larger work gets talked about from time to time.  It is not a place I could describe in one or two stories.  Ducks is about a lot of things, and among these, it is about environmental destruction in an environment that includes humans.  Thank you for taking the time to read it.
-Kate

This is really beautiful. Got a lot of friends and cousins who’ve lived and worked in Fort Mac.

beatonna:

Here is a sketch comic I made called Ducks, in five parts.

Part One

Part Two

Part Three

Part Four

Part Five

Ducks is about part of my time working at a mining site in Fort McMurray, the events are from 2008.  It is a complicated place, it is not the same for all, and these are only my own experiences there.  It is a sketch because I want to test how I would tell these stories, and how I feel about sharing them.  A larger work gets talked about from time to time.  It is not a place I could describe in one or two stories.  Ducks is about a lot of things, and among these, it is about environmental destruction in an environment that includes humans.  Thank you for taking the time to read it.

-Kate

This is really beautiful. Got a lot of friends and cousins who’ve lived and worked in Fort Mac.

We don’t celebrate women going into Product Management. Instead, we couch it as “well women don’t feel comfortable going into pure technology.” We emphasize that “the role is full of soft skills.” We discuses how it’s “non-threatening,” for developers to have female PMs. Then we assert that “pure technologists are the ones with all the respect.”

We never say “PMs are like mini-CEOs” while talking about women in PM.

Sigh. I’ve actually yet to meet a female PM. I follow a couple on twitter (@sm and caterina) but don’t know any personally. In case you’re also drawing a blank on inspiring female PMs, here’s a list.

Portraying Women in Product Management, by Ellen Chisa.

More photo editing by the pops.

More photo editing by the pops.